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Developer ID About
Nothing Yet
CrypticVariable's Games |
| Developer: | CrypticVariable |
| Notes: | Version 0.1 Version 0.2 Looking for feedback Things to be improved (some thanks to previous feedback ideas) -enemy pathing system -tower rebalancing -more waves -better background sound + A few more enemies yet to be used :) |
I think for your concept of space, the paths
work...ships will be flying in all different
directions rather than all ships following the
same specific course.
I would suggest
either lowering the cost of the towers and tower
upgrades by a good 20% or increasing the stats on
the stats on the tower upgrades. While the creeps
do give you a lot of money, its just not enough
maintain the towers for very long. As well, the
very expensive upgrade costs do little in way of
performance upgrade. I just don't think the
balance is quite there.
I hope you keep
working on this one; I think it's almost
there.
I agree with Yuki. You have a cool concept there.
But too many enemies and the paths are very
complex. It is not clear where are the entry and
exit points.
Cool concept, very original and nice graphics.
Unfortunately the game lags very bad on my
machine. I think maybe it is because the grid size
is so large and the paths are very complex and
open-ended.
Also, the map is a bit
confusing - it doesn't show where the paths go